I'm HighwayTofu, and welcome to my little corner of the internet!
This blog is going to be dedicated to developing for the Sega Dreamcast! If you're reading this, you likely share a similar interest! That, or you've found yourself here by mistake... Either way, you're welcome to pull up a chair and read/criticize my work!
Who Are You?
I'm a budding programmer, currently (as of writing this post) entering his fourth year of studying computer science. I've had a passion to create video games ever since I was really little, and the thrill of console development burns bright in my soul.I certainly don't know as much as most people, but I'm willing to learn through my trials and failures. I will be posting unoptimized, disgusting, and down-right dirty code to this blog. You're more than welcome to scoff at my amateur code.
Why a Blog?
I created this blog to document my adventures in programming for the Dreamcast.Diving into the Dreamcast Homebrew scene left me scratching my head at the best of times, and completely lost at the worst of times.
Forum posts ranged from the early 2000's to near-present day, and half of the "tutorials" on DCEmulation were broken with no way to sign up and contribute. The Dreamcast scene felt both terribly dead, yet somehow budding with life at the same time.
With no way to contribute my own findings (aside from signing up to various half-dead forums, or posting under the scrutiny of Reddit), I decided to reserve my own little space to share my work: I figured I can't be the only person who's struggling with finding resources, or learning how to do specific things with the Dreamcast hardware. My resources will all be here if anyone needs it!
Why the Dreamcast?
So, you just heard me rant about the paradox that is the Dreamcast Homebrew scene, so why am I bothering with it?I've done a bit of shopping around. I've stalked the PSX, PS2, and XBOX homebrew scenes, looking at the pros and cons of each console. Unfortunately, most of these consoles require softmodding in order to really run anything you make on them, or running it through an emulator. Neither of those appealed to me.
There's a certain thrill to the idea of popping a game I made into a console and seeing it come to life before my very eyes. That thrill is what really attracts me to the Dreamcast scene. Not only that, but I'd love to contribute any help I can!
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